Ross Video Xpression Single Channel with Keyboard- USED

$17,500.00

Product Highlights:

  • Ross Xpression Studio SCE XSTS-0001, running on XPN-2RU-M7 Hardware
  • Support for 1 Output Channel (fill+key)
  • Unlimited Output Layers
  • Support for 1 Video Input Channel
  • Support for 1 Physical Preview Channel on M7 hardware
  • Support for 1 Virtual Preview Channel
  • Support for Virtual Frame Buffers

Description

XPression uses intelligent caching to provide real-time access to content so there is no lag between keyboard entry and system operation.

XPression employs clean user interfaces, logical menus, and controls based on other widely deployed creation tools, shortening any learning curve.

XPression handles it all: SD, HD, in SDI or IP, UHD/4K in Quad-Link or 12G Single-Link SDI. XPression software is resolution independent and output card agnostic.

XPression Studio and BlueBox supports SMPTE ST 2022-6, SMPTE ST 2022-7 and SMPTE ST 2110. XPression Studio with SMPTE ST 2022-6 is deployed at Atlanta’s Mercedes-Benz Stadium, the world’s first all-IP stadium!

XPression has always been available as a software only solution all the way up to a turnkey hardware product. From a portable configuration all the way to purpose-built hardware, there is an XPression platform that suits all configurations.

XPression has always been available as a software only solution all the way up to a turnkey hardware product. From a portable configuration all the way to purpose-built hardware, there is an XPression platform that suits all configurations.

XPression supports multiple broadcast video I/O formats and hardware from a wide selction of I/O card vendors. Rendering is done in the GPU, which allows XPression to work with various hardware vendor solutions, rather than just one. XPression supports I/O hardware from Matrox®, AJA®, Blackmagic Design, and Bluefish444 to name a few. NDI™ is even supported on Studio and BlueBox.

Use still images, video clips, reflection maps, bump maps, refraction maps, gradients, and live inputs to create multi-layered materials with blending modes in the Materials Editor. Then apply them to text, quads, 3D primitives, and meshes to achieve sophisticated looks. Render views of other scenes can also be applied to objects, along with window captures of web browsers, YouTube videos, and Skype.